This effect, of clearly seeing the pixel formations an edge is composed of, is called aliasing. This is clearly not something we want in a final version of an application. While not immediately visible, if you take a closer look at the edges of the cube you'll see a jagged pattern. An example of what these jagged edges look like can already be seen when drawing a simple cube: The reason these jagged edges appear is due to how the rasterizer transforms the vertex data into actual fragments behind the scene. Somewhere in your adventurous rendering journey you probably came across some jagged saw-like patterns along the edges of your models. ![]() ![]()
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